IOI wanted to make Hitman as a recognizable brand as Coca-Cola

Journalist Kirk McKind (Kirk McKeand) writes The History of the Stealth Game (Stlos Gigr History) and shared a passage from the chapter Hitman. According to him, when creating forty -seventh Io Interactive I looked far ahead.

The main task of the studio when working on Hitman It was possible to come up with a brand that could withstand the test of time, like Coca-Cola:

If, walking along the beach, you will find an old bottle of “Cola” with only the letter “C” on a red background, you will immediately understand that you are not “Pepsi” and not “Doctor Pepper”. You will recognize it, even if the bottle is broken – its creators specially made it so that it was possible from any corner and in any context.

Yanos Fleosser (Janos Flösser), co -founder https://nonukcasinosites.co.uk/canadian-casinos/ Ioi

Lysin was the first to be registered in the image of agent 47, and a black suit with a bright red tie was already put on him. However, anyone could look like this, so the designers again remembered the "Kolya" and placed a barcode on the back of the character’s head. The final line was a distinctive weapon of the mercenary – a couple of pistols and wire for strangulation.

Further, the chapter tells about the development of the first games Hitman and the difficulties that I encountered Ioi. For example, in the debut part Hitman: Codename 47 There were no conservations in the middle of the levels. To introduce a function in Hitman 2: Silent Assassin, The team had to rebuild the engine. Programmers almost unanimously suggested that it would take one or two years. But in fact, I had to spend much more – a full -fledged second version of the engine appeared only with the output Hitman: Absolution In 2012. All previous parts used the modified first -generation engine.

The History of the Stealth Game affects not only production Hitman. The author talked with many developers to talk about work on such representatives of the Stlax genre as Metal Gear Solid, Assassin’s Creed And Thief. In English, the book should be published in October 2022.